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Realm versus Realm
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Realm versus Realm : ウィキペディア英語版
Realm versus Realm
Realm versus Realm (RvR) is a type of Player versus Player gameplay in Massively multiplayer online role-playing games (MMORPG) where the player base is divided over multiple preset realms that fight each other over game assets. This differs from normal Player versus Player combat in that Realm versus Realm usually involves a combat-based game, as opposed to one where sporadic Player versus Player combat occurs. In this context, "realm" generally means a geographic territory or political affiliation.
This concept is also referred to as Group versus Group,〔 Race versus Race, Nation versus Nation, or Faction versus Faction depending on the specific implementation in the game under discussion. Contrast with "Guild versus Guild" games (or GvG, in an alternate usage from Group versus Group), such as Shadowbane or Age of Conan, in which players organize themselves into factions of their own creation and design rather than realms which are prebuilt by the game developers.
==Origin==
In 2001, Mythic Entertainment introduced a new team-based form of PvP combat with the release of Dark Age of Camelot and called it Realm versus Realm. In Realm vs Realm the rules would be similar to PvP combat. Where a single combatant or a group faces one another in PvP. RVR introduces entire Factions fighting each other. RvR was also made more interesting by bypassing the normal "red vs blue" type team battles seen in most games at the time. For RvR, they created a third faction to bring about a large scale "Rock-Paper-Scissors" experience. Last they chose to allow Realm vs Realm to be played out in an open world PvP environment known as the RvR zone. The RvR zone was was a free to roam map where players had the choice of where to attack, when to attack, and with how many players. Complete battlefield freedom (even the freedom to not take part) allowed for RvR and DAOC to become one of the most successful MMOs of its time.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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